

It clashes with the sprites and looks very in-authentic. I thought I would get used to over extended periods of play, but it's very jarring. This small hiccup is by no means a deal breaker, but it's something I hope to see ironed out in a future update (nothing has been announced at this time). Changing the game's display settings doesn't remedy this. Pixel shimmering happens to appear exclusively in Battle Network 3's smaller Computer areas. I think those who are new to the games may not even notice it. It really didn't bother me too much, though. This does not appear to be a bug it just might be the way the collection (in its current state) loads music. Additionally, moving to a new area triggers a subtle"fade" effect between songs, which wasn't present in the original GBA versions. It's brief but it's present in all six games. There is a noticeable delay when the BGM transitions from map to battle screens as well. It did not impact my experience in any significant way, though. I first noticed this in Battle Network 2 and again in BN4. However, there were a couple rare occasions where MMBNLC froze for one to two seconds right before the Custom Screen appeared at the start of battle. I had the original GBA cartridges running on original hardware beside me everything felt right by comparison. All six games felt responsive, even during intense and chaotic battle scenes. I didn't notice any significant input lag. How do the games feel? Is there input lag? Music quality? Save states?
